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Old Jun 20, 2007, 06:22 AM // 06:22   #1
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Default Possible Solution for PvPers and CR

well, after posting in a, "thanks anet," sorta topic which turned into a, "cr sucks at their jobs," thread i was dumbfounded by the eagerness of people to change the vibe. it then occurred to me that their complaint was that they weren't being heard which would encourage me to find any venue possible.

despite the usual e-trash straight-up, "you suck," posts, there were people that intelligently complained of a lack of pvp representation. this post isn't to argue the validity of that point. whether the lack of information given to the community is based on cr's lack of understanding of pvp issues or cr isn't allowed to release info isn't really an issue.

i do agree that someone with experience in a play-style (be it ha, solo-farming, gvg, whatever) is better suited to make the case to cr. quite frankly, days i read the forums and days i play the game are relatively mutually exclusive. i really don't expect cr to be gangbusters on both all the time.

one possible solution:
another game i played before it got patched into pac-man was swg (star wars galaxies). say what you will about the sony team that worked that game, they had a good thing going on the forums. granted, this idea would require an official forum which anet doesn't have (i guess that's part of what maked this a, "suggestion.").

(for those that don't know that game) swg had volunteer player correspondent positions for each profession who discussed the issues of their respective professions with the players of that sub-community and then brought those issues to cr in a locked forum only they and the devs could access. the player correspondents had the time to read the posts from their guys, play the crap out of their appointed area of expertise and make informed appeals to cr. they were (probably still exist) great at getting the opinions of their niche of the community to the devs and also ensuring that their niches had a sense of security that their opinions were heard.

since these were volunteer player positions, sony was able to pull in a lot of "expert" feedback with minimal cost. i'm positive there would be ample people to make this happen.

well, the jist of what i have to say is out there. since i pvp and pve, i'm kinda tired of the hate that goes back and forth from each side.

let's not turn this into yet another a pvp vs pve flame thread, please.

oh, also:
i'm not advocating just a set of profession correspondents but like...one for gvg, one for ha...something like that.

Last edited by Voltar; Jun 20, 2007 at 11:26 PM // 23:26.. Reason: renaming for relevence
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Old Jun 20, 2007, 07:03 AM // 07:03   #2
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ah man i was about to apply for ele... >.> lol. can i appy for random crap correspondent lol

jokes aside, this is a good idea, but it would be GWG setting this up and not anet, cause as you said anet has no forums.
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Old Jun 20, 2007, 07:20 AM // 07:20   #3
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yeah, that's the crappy part. i wouldn't think anet would want to "sanction" an "official unofficial forum". that would probably irk the folks at gwonline and all the other forums that i don't read. i would think that anet would either need to use some forum mechanism we don't know about and rely on the profession correspondent to surf multiple forums (which as a player i would hate to go to the ranger correspondent's favorite forum to post and the ab correspondent's favorite and the solo-farming...blah blah blah).

the best solution i would guess would be an official forum on guildwars.com
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Old Jun 20, 2007, 08:48 AM // 08:48   #4
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A great idea indeed.
Just a couple of thoughts:

It wouldnt be hard or time consuming for ANet to setup a small invite only forum attached to their official Wiki domain. (maybe have 1 sub forum on it open as read only - and that is used for reports and updates of the discussions to be posted) Definately wouldnt want there to be the ability for anyone else to post on it :P too messy)

ANet could select the community people to be the point of contact, from the fan forums and continue to read and use them as they currently do; while the new forum is just for discussion between ANet and the community guys chosen.

That keeps effort and fuss to a minimum, and the community chosen players will obviously keep us all at these forums informed of whats going on.

Potential prob.. some of the communty will more than likely complain at the choice of 'rep' regardless of who is chosen heh.
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Old Jun 20, 2007, 12:31 PM // 12:31   #5
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no doubt. just get ensign to do it. people stand in line to polish that horn. is there a way to change the title of this thread? i'm thinking it's not really catching the eye since people usually fill up 5 pages on the pve vs pvp thing within a day.
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Old Jun 20, 2007, 12:33 PM // 12:33   #6
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I don't get it, Don't most of the "skill balance" changes originate from pvp? Sounds like they are listening.
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Old Jun 20, 2007, 12:43 PM // 12:43   #7
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I say in reality we need at least 4players from each profession (2 Pve and 2 PvP) the problem with this system is GW is so flxable, 1 PvEr might prefer to pug, anothe rmight like henches, the ele representative might be a fire nuker, leaving all the others in the shade...40 people is quite alot - but this REALLY should be implemented

Also you can change your topic title, click edit on your post, then advanced its on there somewhere
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Old Jun 20, 2007, 12:45 PM // 12:45   #8
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This is a very good idea. I'd love to hear from someone who plays the game things other than "Oh, you'll see" when we ask about skill balance.
That way maybe we could look forward to it, instead of trembling in fear.
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Old Jun 20, 2007, 01:05 PM // 13:05   #9
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fair play to Anet though, the last skill balance was good
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Old Jun 20, 2007, 01:23 PM // 13:23   #10
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Well, yeah, but it followed them murdering viciously both elementalist PvE skills.
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Old Jun 20, 2007, 01:46 PM // 13:46   #11
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Senator program didn't do anything. It was a left-over from similar program started long before then in EverQuest.

If you go through any forum, including WoW, you will see that, after two years, an increasing number of players apears who has quit the game over one thing or another, but still feels the need to express their feelings.

On other side, there are still players for which the game has changed enough in those two years, that they no longer feel at home.

But neither of this has anything to do with changes being done to GW. All that is happening is that GW is starting to bridge the gap between original design, GW:EN and ultimately, GW2. Add to this the changing demographic of playerbase, and some people are bound to be unhappy.

GW2 will be grind-heavy. The legacy of GW through titles will need to fall in line with that, so the only demographic to which GW2 will apeal, is the one which likes the overall changes being made.
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Old Jun 20, 2007, 11:49 PM // 23:49   #12
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ty much, mr. g. hopefully that title brings in the target audience of those who pvp way more than i do.

a lot of skill balances come from farming too. if anyone recalls:
[skill]protective bond[/skill]

...

anyway. i'm not sure what a lot of balance issues are these days but for instance, i think i read (and got whooped by) [skill]expose defenses[/skill] which is pretty much a response to [skill]vampiric touch[/skill] and [skill]whirling defense[/skill] as far as i can tell (and that sins are relatively tough to play in pve). i had a problem with a sin that was all over me in ft aspenwood (i play luxon so i swap out throw dirt for gaze of contempt...also makes me look like a toucher if you don't see my bow which is a weak psych out move). regardless, i didn't have my dirt to see if it was bugged to allow sins to hit while blind (i know [skill]seeking blade[/skill] was bugged to make the target bleed when the warrior was blinded. maybe that's part of it.

if i pinned that sin down before he shadowstepped to me and i didn't move when he hit me with (as best as i could tell) [skill]leaping mantis sting[/skill] then i could easily get away from him and burning/needle him to nothing. if i f'ed up and got crippled, it was gg, Vol Tar.

i'd really like to hear thoughts on correspondents from those in the pvp community that are frustrated at this point.
i guess it's also a good point that anet is raring up gw2 and this might be an excessive time commitment for what may be a lame duck game.

Last edited by Voltar; Jun 20, 2007 at 11:52 PM // 23:52..
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Old Jun 22, 2007, 01:23 AM // 01:23   #13
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oic, changing the title only changes the title of the post, not the thread title...i guess that makes sense...

still hoping that the unhappy pvpers get in on this but the thread title is kinda...stupid now that i look at it.
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Old Jun 22, 2007, 03:56 AM // 03:56   #14
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I want to play HvH, but from what I hear R/P is still the name of the game.
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Old Jun 22, 2007, 12:49 PM // 12:49   #15
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Quote:
Originally Posted by Mylon
I want to play HvH, but from what I hear R/P is still the name of the game.
mesmer and necro have a lot of stuff for that. since this game is skill-based, it's pretty much an elaborate rock/scissors/paper. scissors tend to scream, "nerf rock," before they take a paper secondary though.
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